– We finally have some reliable figures for the commercial value of "minipet" micro-transactions in the game, World of Warcraft. Specifically, the sales of just 1 item: In November and December 2009, at least $2.2 million worth of Pandaren Monk pets were sold. 220,000 at $10 each. We know this because "50% of the purchasing price" was donated to charity, and "more than $1.1 million" was donated (via...
Paying for Points
– Examines the sociological implications of the different reward systems used in virtual worlds.
– In 2007 I wrote some introductory Thoughts on a Socio-Economic Environment based on Nothing. This article continues to explore the value of things in a highly intangible, knowledge-based economy. It wanders through internet-based payment systems, economic structure, role of government, organisation of information, community, and society, before disappearing into the realms of philosophy. It contain...
Virtual Worlds, Serious Work, and Collaboration for DKP
– Byron Reeves on how experiences from virtual worlds could be transferred into working life, with commentary on the use of DKP systems to value group contributions.