Dave McClure on Social Networking and Web 2.0
– Dave McClure outlines some of the advantages of
Exploration is Dead. Long Live Exploration!
– Explores the concept of exploration, and tries to explain how one of the most complex virtual worlds ever created (World of Warcraft) has become popular among players that are not natural explorers.
Mike Masnick on Techdirt, Information and Consultancy
– Mike Masnick outlined the company's history and philosophy - use what's abundant to solve what's scarce - and outlined an interesting approach to the delivery of expert/consultancy business services.
Networks of Trust in Personal Information Management
– Discusses the premise that web authors and bloggers are creating trust-based filters for information.
Platform Azeroth: Why Information is Broken
– This article explores why the best information in World of Warcraft (WoW) is not available from within the game. It considers how to better bring information into the game environment. Analyse this: Above is a World of Warcraft screenshot, showing an in-game browser. This is not a feature of the game. The "Knowledge Base" is technically a support database written exclusively by the game's developer...
Social Reconstruction of Public Transportation Information
– Outlines why the social web/tech-entrepreneur sector may wish to stop trying to use official sources of public transport data, and instead apply the technology it understands best: People.
– In 2007 I wrote some introductory Thoughts on a Socio-Economic Environment based on Nothing. This article continues to explore the value of things in a highly intangible, knowledge-based economy. It wanders through internet-based payment systems, economic structure, role of government, organisation of information, community, and society, before disappearing into the realms of philosophy. It contain...