Difference and the Same
– 'Blogosphere luminary, Larísa, thinks I'm smart. In capitals, because the word itself evidently lacks sufficient emphasis. Her implication, that this is a good thing. Yet it's driving me mad. This article tries to explain why. It defines aspects of intelligence as difference from average, and then quantifies this as degrees of shared reality. The article provides a model where genius and stupidity ...
El's Extreme Anglin' - 2007 Retrospective - Part I
– This article contains some observations from running El's Extreme Anglin' during 2007.
Exploration is Dead. Long Live Exploration!
– Explores the concept of exploration, and tries to explain how one of the most complex virtual worlds ever created (World of Warcraft) has become popular among players that are not natural explorers.
Financing Hyper-Virality in the Clouds
– This article probes the implications of cloud computing for financing very rapidly distributed internet-based services and products. It contains rough, inadequately researched thoughts, sparked from discussions at the recent CloudCamp Scotland. On this page: Cloud Computing Benefits Hyper-Virality Funding and Revenue Models Exploding Intangibles People The Caveat Cloud Computing Cloud computing is ...
Gravatars and Identity
– Discusses the limitations of Gravatars, and hints at a future based on game-like automated customisation for forum avatars.
Nation of Adoration
– World of Warcraft's seasonal holiday events temporarily reduce player interest in fishing. It's always been the case, but the decline in fishing seems to be becoming more extreme over time: The graph's y-axis is the percentage decline in page views at El's Extreme Anglin' from the 7 days before each event, to the first 7 days of the event. Pageviews are a good proxy for overall angler interest. El ...
Networks of Trust in Personal Information Management
– Discusses the premise that web authors and bloggers are creating trust-based filters for information.
Notes from Disneyland
– An outsider's attempt to understand Silicon Valley.
Paying for Points
– Examines the sociological implications of the different reward systems used in virtual worlds.
Thoughts on the Resolution of Nothing
– I ponder nothing. Endlessly. Nothing in the intangible sense - the increasing dominance of things without physical form in society and economy. Nothing in the sceptical nihilistic sense - the "meaninglessness of existence". Even the nothing inherent in the stupidity required for cleverness. Nothing isn't new. The problem baffled thinkers for much of the 20th century. In the 21st we may finally be b...
Thoughts on a Socio-Economic Environment based on Nothing
– The role of virtual worlds as a socio-economic environment.
– In 2007 I wrote some introductory Thoughts on a Socio-Economic Environment based on Nothing. This article continues to explore the value of things in a highly intangible, knowledge-based economy. It wanders through internet-based payment systems, economic structure, role of government, organisation of information, community, and society, before disappearing into the realms of philosophy. It contain...
Why We Travel
– If we could eliminate transportation from our daily lives, would we want to? Or do we still need to travel, even if we have nowhere to go? This article explores the desire to travel - to make economically irrational transport journeys. It ponders the apparently unnecessary role of travel in virtual worlds. It considers how travel contributes to immersion within the world, and how such travel can be...