– We finally have some reliable figures for the commercial value of "minipet" micro-transactions in the game, World of Warcraft. Specifically, the sales of just 1 item: In November and December 2009, at least $2.2 million worth of Pandaren Monk pets were sold. 220,000 at $10 each. We know this because "50% of the purchasing price" was donated to charity, and "more than $1.1 million" was donated (via...
BarCamp: Living on Virtual Fish
– BarCamp Scotland presentation.
Paying for Points
– Examines the sociological implications of the different reward systems used in virtual worlds.
Platform Azeroth: Why Information is Broken
– This article explores why the best information in World of Warcraft (WoW) is not available from within the game. It considers how to better bring information into the game environment. Analyse this: Above is a World of Warcraft screenshot, showing an in-game browser. This is not a feature of the game. The "Knowledge Base" is technically a support database written exclusively by the game's developer...
Pro-Auctioneering, the New eSport
– Explains how the art of making money in World of warcraft could become an electronic sport.
Thoughts on a Socio-Economic Environment based on Nothing
– The role of virtual worlds as a socio-economic environment.
– In 2007 I wrote some introductory Thoughts on a Socio-Economic Environment based on Nothing. This article continues to explore the value of things in a highly intangible, knowledge-based economy. It wanders through internet-based payment systems, economic structure, role of government, organisation of information, community, and society, before disappearing into the realms of philosophy. It contain...
Virtual Property, Rights, Riots and Governance
– "Virtual property" popularly refers to virtual goods - items purchased for use or display within virtual worlds, online games, and social networking platforms (like Facebook). The term could equally apply to other cyberspace assets, like land in Second Life or Entropia. Even items acquired through the investment of time or expertise (rather than a specific currency exchange), like my Sea Turtle. If...
– Steve Young on the motivations and behaviour of WeeWorld's users, and the challenges of working with 2D WeeMees, particularly as they move into WeeWorld's new virtual (synchronous) world.