Comments on my original WeeWorld article continues to provide a fascinating insight into tweeny online society. Not just that so many people think I can help them, when I cannot. But that users are now as likely to be concerned about “stolen” user accounts, as they are about the social injustices of paying for points:
“Hi my name is Gina… I’m nine years old… I brought a prepaid card then some one hacked me for no reason… The username is *****… I used a fake e-mail and I don’t know how to get it back =[ Can you help me? PLEASE!”
I removed the 200 redundant characters Gina had added to the final word, that conveyed the true extent of her desperation. Literate, for such an apparently young US citizen, she also reveals some child-like confusion in causality and logic. Not that most adults could solve her problem: A “recovered” password can only be sent to the email address associated with the account – yet to receive the message, the email address cannot be fake. Further help is locked away on forums which can only be read by users who are already signed in. Signed in, using the password they can’t recover…
For a 21st century child, this is much closer to a science-fiction nightmare than adults might think: Inadvertently being locked out of a part of society by the flaws of an infallible machine. A part of society, because this stuff genuinely matters – often as much as traditional “playground” relationships. Substantial time (and often Dollar money) is invested in a user’s account. Huge networks of friends are built. The ability to start again, or start again somewhere else, is poor consolation indeed.
We can argue that having one’s virtual avatar hacked into is a “rite of passage” into the digital economy. A necessarily painful lesson that, long-term, will make adult activities such as online banking much safer. After all, this is only a childhood game, isn’t it?
Yet Gina’s short plea contains a lot of unpleasant truths, that adult society seems reluctant to address.
This article explores how the law, as experienced by the generation practically born online, differs from law as previous generations have learned it. Worlds where everyone is at least 13 years old, even if they aren’t. Where wrongs are not righted, because they’re not in the contract. And copyright legitimises a new, almost feudal social structure. A selective, but slightly unnerving, insight into a generation that may grow up to believe that law is for something else, because it so obviously isn’t for them. Read More